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Jared Tarbell writes computer programs to create graphic images. With an algorithmic goal in mind, I manipulate the work by finely crafting the semantics of each program. Specific results are pursued, although occasionally surprising discoveries are made. I believe all code is dead unless executing within the computer. For this reason I distribute the source code of my programs in modifiable form to encourage life and spread love. Opening one's code is a beneficial practice for both the programmer and the community. I appreciate modifications and extensions of these algorithms. Please send me your experiences.

 

Reynolds Engineering & Design was founded in 1992 to provide software consulting services in the fields of computer graphics and animation, for applications in film, television and LBE (location based entertainment). The work ranges from plug-ins for standard production software, to special purpose stand-alone applications.
Projects have included image processing (motion blur, fish eye perspective), motion capture (transforming tracker positions to joint angles, motion signal processing, previewing utilities), GUI design, and web authoring. We also have expertise in animation production, behavioral animation, design of autonomous characters, and evolutionary computation.

 

C4DCAFE You are invited to visit us at a new web site dedicated to the Cinema4d animator. We couldn't find a good one in English so we built one! Come check out the video tutorials, show off your animations, and ask the C4D community "How do I do that?" Very friendly folks.

 

SIGGRAPH Our mission is to promote the generation and dissemination of information on computer graphics and interactive techniques.

 

Processing is an open source programming language and environment for people who want to program images, animation, and interactions. It is used by students, artists, designers, researchers, and hobbyists for learning, prototyping, and production. It is created to teach fundamentals of computer programming within a visual context and to serve as a software sketchbook and professional production tool. Processing is developed by artists and designers as an alternative to proprietary software tools in the same domain.

 

demoscene.tv  Demoscene.tv strives to share and broadcast artwork urging from demoscene artists and stakeholders. DTV offers a video stream (via Winamp and browser) and associated services to allow groups belonging to the digital artscene to diffuse their creations.

 

scene.org  Scene.org is a non-profit organization aimed at providing the 'electronic art scene' with a forum for communication and for sharing their work.
A demo is a program that displays a sound, music, and light show, usually in 3D. Demos are very fun to watch, because they seemingly do things that aren't possible on the machine they were programmed on." - Trixter's PC Demos Explained.

 

HPC&V Centrum voor High-Performance Computing & Visualisation (HPC&V) Hit the upper-right button 'english' for the English version of this webpage. Wetenschappers van de RUGroningen kunnen beschikken over state-of-the-art faciliteiten voor 'rekenen in het groot'. Dit geldt ook voor de daarbij horende voorzieningen voor visualisatie en virtual reality (VR). Het HPC&V, als onderdeel van het Rekencentrum gevestigd in de Zernikeborg, zorgt voor het beheer en de onsteuning.
het HPC&V voert voor niet-universitaire instanties VR-opdrachten uit tegen betaling, bijvoorbeeld voor architectuur- en landschapsvisualisatie.

 

Takeo Igarashi is an associate professor at department of computer science, the University of Tokyo. He was a post doctoral research associate at Brown University Computer Graphics Group during June 2000 - Feb 2002. He received Ph.D from department of information engineering, the University of Tokyo in March, 2000. His reseach interest is in user interface in general and current focus is on interaction techniques for 3D graphics. He is known as the inventor of Teddy (sketch-based 3D modeling) in graphics.

 

Microsoft Research 3D webcam project When humans see objects we perceive them as 3D because we have two eyes that provide us with slightly different views of the object. The brain analyses the two images, one from each eye and fuses them to produce 3D, how is this done? No one knows. The geometry is simple: work out which point in the image from the left eye corresponds to which point in the right and a simple triangulation based on the parallax yields the depth of that point. The neurological process the brain used to obtain these correspondences is unknown. This problem is dubbed the correspondence problem (nothing to do with the Royal Mail or UPS) and its solution is the philosopher's stone that we seek.

 

NASA Vision Group The Vision Science and Technology Group at NASA Ames Research Center is a team of scientists and engineers who conduct research on human vision and visual technology for NASA missions.